![]() The lead character is laughable, and looks like a mulletted dork in an blue Optimus Prime costume.Ī side-scrolling beat-em-up loosely based on the Taito coin-op. The graphics are actually really good, especially notable for the Mode 7 boss fights. The defining thing about this game is the large character sprites. ![]() His other attacks will still work.Sonic Blast Man is one of the many Final Fight clones that appeared on the snes. If no gather points are placed in a map with Metal Sonic, he will not be able to use his energy ball attacks. Note that for Metal Sonic to appear to gather energy balls for his attacks, gather points need to be placed around the arena Metal Sonic is battling in, to determine where the energy balls are gathered from. ![]() After each subsequent hit in pinch phase, Metal Sonic's dashes will increase in speed and in number.Īdding the Special flag will cause the level to end when Metal Sonic is defeated, rather than by destroying an Egg Capsule. This will continue for some time until Metal Sonic returns to hovering around once more. This attack involves Metal Sonic dashing into the player constantly in a semi-random fashion – whenever Metal Sonic hits a wall, he will either rebound off the wall like a pinball, or decide to adjust his position so as to dash at the player directly. In this phase, Metal Sonic will start using his "pinball" attack after gathering the energy balls to do so, instead of firing energy balls at the player. After any of these four attacks, Metal Sonic will immediately return to hovering around again.Īfter five hits, Metal Sonic will start creating mini-explosions around himself as he hovers around the player. However, by default Metal Sonic will switch to his pinch phase at 3 health points, so this attack is not used in unmodified SRB2. Finally, if he has 3 health points or less, he will fire eight large energy balls in rapid succession. If he has 4 health points, he will fire three large energy balls consecutively. If he has 5–7 health points, he will fire a row of small energy balls. Which attack is used depends on Metal Sonic's current health points: If he has 8 health points or more, he will fire a single large energy ball. This is followed by one of three different attacks, all involving firing energy balls at the player. Following this, Metal Sonic will temporarily be vulnerable to being hit by the player while spinning in place, but will then return to hovering around the player.Īfter hovering around for a certain amount of time, Metal Sonic will rise high into the air and gather energy balls to attack the player with. Metal Sonic will attempt to dodge any player jumping towards him, but if a player manages to get close enough via thokking towards him or trapping him in a corner, he will briefly spin out before the player can hurt him (displaying purple-outlined after-images as he does so). When not performing an attack, Metal Sonic will hover around the closest player if one is present. Thing type 208, Metal Sonic (Battle), is the sixth boss encountered in SRB2 it is used in Black Core Zone Act 2 for the boss fight against Metal Sonic, following a race against him in the previous level.
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